The Village is an interactive open world story originally designed for the V&A Museum of Childhood; Festival of Play that answers the question How can we use VR to bring to life an old form of play? The story was built based on characters and events created by local schoolchildren. Over two days of the festival, the experience attracted over 300 visitors. They could virtually enter inside the installation of Rachel Whiteread with the same name, after receiving a physical train ticket and a sticker.
In the workshop that served as the foundation of the story, ten children were given roles and playing cards, which prompted them to create the history of the village and characters such as a blue-haired scientist or the calculator man.
More information regarding the process can be found here
I developed the characters by giving them history, weight, and building metaphors, as the blue-haired scientist explores our relationship with the unknown universe, while the King and the Witch are not good against evil, but they are individually both good and evil.
Children that attended the Festival of Play were getting a ticket to The Village. This was received very well from them, as the virtual world suddenly felt real.
My role: Workshop Ideation and Structure, Hero's Journey, Experience Design, Character Developer, Writer, Illustrations
In collaboration with: Juliette Coquet, Dimitris Menexopoulos, Feiqi Wang, Anna Tuhus, Izabela Duszenko
Commissioned by: The Bartlett Centre for Advanced Spatial Analysis and the V&A Museum of Childhood
Duration: 8 Weeks